Surrender

Surrender

Most arena battles continue until one unit or team is crippled at witch point judges declare victory for the last unit or team still standing. This helps avoid the total loss of machines and life. A surrender is broadcast on a general arena frequency that can be picked by the opponent’s machines, and is accompanied by the firing of a “Surrender Flare” for the benefit of the audience (and in case of communications damage).

Unless otherwise specified, Mech units will surrender if they have sufered at least the following damage:
- Two engine hits
- Two gryo hits
- One engine hit and one gyro hit
- Two sensor hits
- The loss of one leg
- the loss of a side torso
- the lose of all ranged weapons with damage capacity of more than 3 points
- or if the pilot suffers four or more hits

Surrender

3061: Solaris Open GeoffreyStrain